TOP MAIS RECENTE CINCO THE FIRST BERSERKER: KHAZAN NOTíCIAS URBAN

Top mais recente Cinco The First Berserker: Khazan notícias Urban

Top mais recente Cinco The First Berserker: Khazan notícias Urban

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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Embora desafiador para jogadores hardcore, os dois níveis de dificuldade e a variedade de mecânicas de combate e habilidades tornam o jogo atingível para jogadores do todos os níveis.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

O Primeiro Berserker: ESTES The First Berserker: Khazan impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo por Arad com o visual vibrante por filmes animados.

Outra coisa que identicamente conjuntamente incomoda bastante é o fato do progresso em atalhos dentro dos mapas não ficar salvo permanentemente no jogo, quando comecei a tomar backtracking nos mapas anteriores para pegar os colecionáveis da platina, me deparei usando todos ESTES atalhos que eu tinha Livre, completamente fechados.

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Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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